Starting Frame. Facadr
Guide← Frame
Facadr.
procedural building facade generator — ordered floors, random-lit windows, 3-level displacer
inspired by DisplacementX

Building

24
16
35%
22
26

Rows & columns set the window grid; Row variation makes floors different heights so windows come in a variety of sizes.

Lit windows — odds & sequences

42%
62
18%

On/off is odds; Run length clusters lit windows into streaks (the horizontal bands); Dark floors leaves some floors mostly unlit.

Displacer · 3 levels

concrete
lights off
lights on

Height map uses exactly three values — black = concrete, grey = lights off, white = lights on — so relief stays crisp.

Color

Lit window palette

Mask / variety

Drag on the preview to blank out a section — carved to concrete for a billboard, blank wall, storefront base or setback. Add as many as you want; the building underneath stays the same.

Output

2.5